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Heroes Evolved : Bombom Skill and Item Build Guide – Heroes Evolved Strategy Guides and Tips

Bombom is support tank that can do Seven-fisted Punch, Iron Tunic, Secret Medicine, and Immortal Dance.

Skill Build

Seven-Fisted Punch (Q) – Charges at a target enemy unit to strike with the Seven-Fisted Punch, mini-stunning for 0.01 second and dealing physical damage to both himself and the target. Enemies around target in a 300 radius take half damage. Bombom cannot die from this ability. Cooldown: 8 seconds / Cast Range: 750 / Radius: 300 / Damage: 125/200/275/350/ Bonus Damage: 8% of Max Health / Self Damage: 80/110/140/170.

Iron Tunic (W) – Incredible pain tolerance allows Bombom to cast this ability, boosting his armor and conferring a 500-radius halo that slows enemies. Last 6 seconds. Every time Bombom suffers physical damage, it reduces the cooldown of other active abilities by 1 second. Mana Cost: 100 / Cooldown: 12 seconds / Radius: 500 / Bonus Armor: 24/36/48/60 / Slows by: 25%/30%/35%/40%.

Secret Medicine – Potent medicine boosts Bombom’s strength. When health is below 30%, he will be able to restore 30% of health over six seconds. Cooldown: 60/50/40/30 seconds.

Immortal Dance (R) – Rush to the enemy, dealing pummeling blows. Upgrading this ability add additional blows. Grants bonus damage based on Bombom’s current strength. Hitting non-hero enemies deals double damage. Man Cost: 150/200/250/ Cooldown: 100 seconds/ Cast Range: 800 / Punches: 4/6/8 times. Physical damage per Punch: 120-180.