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Rules of Survival how to occupy Port of Rial? | To occupy the high point is most important

Rules of Survival The Port of Rial is the largest resource area in the game and also the site with the most players to jump. Tactically, it is an alley gun, a high point, a container LYB, a water Voldemort Almighty good place, below, I briefly talk about my experience in this area some experience.


Rules of Survival Port of Rial Experience is the key to high ground
I. Introduction to Terrain

According to the terrain, the port of Riyadh is a long and tortuous port where piles of hoisting platforms, messy containers, transparent dockyard warehouses and ordinary residential buildings are piled up. The buildings here are clearly divided into three sections by the iron net: the port operation area, the port warehouse area and the port residential area. The resources are mainly concentrated in the operation area of ​​the warehouse area and the port operation area and part of the container. The lifting operation platform is double Z-type platform is a very rich area of ​​resources, a point, each Z-shaped twists and turns have a lot of material, the top platform is a firearm, the items rich to you do not believe.


Rules of Survival Port of Rial Experience is the key
Second, the experience Raiders

Choosing to parachute in the harbor area is a great option when we predict that the Destiny Zone may appear in the harbor, logging farm, Chishang Town, and outside the insurance depot and outside the Waite town. After all, it is rich in resources and rich in scenery , Easy to hide. The following several Raiders will help you make better use of this terrain.

(a) Do not choose the sea when parachuting, because the entire port has a network protection, these networks not only surrounded by the port, and can isolate the bullets, if dropped into the sea, you need to go back to the ward or Port operations above the area, to return to the port. When parachuting, it is recommended that the first choice aimed at lifting platform, where rich resources, landing can be full of equipment, immediately put into combat.

(two) lifting platform inside the top platform, bending up each turning point has supplies, players can according to the situation of firearms, choose to defend at different high points, such as sniper rifle, keep the highest point, while alert Can pass on the two channels; AKM and M41, etc., in the middle with a fold keeper, muffler best sub-machine guns are the underlying guardian. It should be noted that these platforms are able to cut off the irons of the irons, even if the other under your noses, if there is iron in front of, it is not worth the fight to avoid.

Guarding this high point, basically more than half of the port’s dynamic are in the monitoring range, players can try this point more.


Rules of Survival Port of Rial Experience is the key to high ground experience
(C) Treasury area has a lot of equipment, because it is transparent before and after the design, players must first observe cautiously, and the warehouse is not suitable for squatting people, because it is difficult to take care of multiple angles, if it is double or four rows , You can choose to force exploration before and after.

(d) containers and residential areas have sporadic equipment, need to search carefully, the container is suitable for listening to squat people sitting in and out of residential housing need to observe the surrounding to avoid squatting.

(e) there are roads inside the port, but few vehicles. If unfortunately need to run circle, it should pay attention to try to avoid the scope of the iron net, iron fence a large area, familiar with the location in advance to avoid the ring is stuck. In addition, this iron net is isolated from the bullets, players can watch the wind outside the iron net, creating opportunities for nearby teammates, such as chaos shot enemy noise and other targets.


Rules of Survival Port of Rial Experience is the key to high ground
 


Rules of Survival Port of Rial Experience is the key to high ground
(f) In the whole port section, it is more suitable for picking up the bolls. If it is a single row, it is recommended to collect some firearms to start the road to LYB. If at the end of the need for a positive conflict, make full use of the Treasury, building a variety of points.

(7) The direction toward the bridge from the outside is a good place to hide. On the one hand, the enemy can not hit, on the other hand, he can also flee to the other side.

In summary, the port is definitely a hot landing place no less than the North warehouse, where the high point is very prominent, other parts of a plain alley, compatible with a variety of games, I believe we can find different attributions.