PUBG Mobile guide Assault Readers! Mainstream Assault Rifle Damage and Performance Summary

In the “PUBG Mobile Stimulus Battlefield,” the most indispensable weapon is the non-assault rifle. The assault rifle is extremely strong in its overall performance. High-powered mirrors can be used to attack medium and long-range targets, and low-powered mirrors can be used to attack at close range. This is why you can not have a AWM in the game, but you must not have an AKM or M416. Let’s take a closer look at the damage and performance data that can be caused by the main assault rifle under various conditions.


[Data Prerequisite]


Wearing different levels of armor can reduce bullet damage. Both armor, helmets and bulletproof vests have the same proportion of injury reduction.




Level 1 armor: injury reduction 30%


Secondary armor: injury reduction 40%


Third-level armor: injury reduction 55%


Bullet Damage Coefficient: Hit the upper body without hitting the arm to cause 100% damage; hit the unarmored head causing 250 % damage; hit 50% damage on all four limbs.


[Firearm Data]


1M16A4


Single shot damage: 41


Head injury: 102.5


Level 1 body armor damage: 41-41*30%=28.7


Secondary Body Armor Damage: 41-41*40%=24.6


Level 3 Body Armor Damage 41-41 * 55% = 18.5


Level 1 helmet damage: 102.5-102.5*30%=71.75


Level 2 helmet damage: 102.5-102.5*40%=61.5


Third-level helmet damage: 102.5-102.5*55%=46.1


The probability of M16A4 acquisition is the highest among assault rifles, but It can also be considered as an alternative assault rifle firearms, because they only have a single shot and three bursts of firing mode, resulting in a lot of players who use the gun in the close combat loss. It is true that melee is not a M16A4’s longevity, but once he and the enemy pull away from the M16A4 high-speed burst and stabilize the three-shot shooting mode will make most opponents eat. The amount of damage is normal, but it is faster than the rate of fire, and it is suitable for fighting against the hand-pulling distance (middle-range distance).


2Scar-L


Single shot damage: 41


Head injury: 102.5


Level 1 body armor damage: 41-41*30%=28.7


Secondary body armor injury: 41-41*40%=24.6


Level 3 body armor injury: 41-41*55%=18.5


Level 1 helmet damage: 102.5-102.5*30%=71.75


Level 2 Helmet Damage: 102.5-102.5*40%=61.5


Third-level helmet damage: 102.5-102.5*55%=46.1


Acquiring a Higher Probability Scar-L is also Large Some players are relatively easy to use assault rifles. The damage is general, the stability is general, and the firing speed is slow. But fortunately, the stability of the firearm can be changed through some accessories, just after the existence of M416.


3M416


Single shot damage: 41


Head injury: 102.5


Level 1 body armor injury: 41-41*30%=28.7


Secondary body armor injury: 41-41*40%=24.6


Level 3 body armor injury: 41-41*55%=18.5


Level 1 helmet damage: 102.5-102.5*30%=71.75


Level 2 Helmet Damage: 102.5-102.5*40%=61.5


Third-level helmet damage: 102.5-102.5*55%=46.1


The M416 is the most popular firearm in the 5.56 firearms and is also the most rare firearm. Are the player’s preferred assault rifle. The amount of damage is generally good, but the victory is excellent in stability, especially the close combat firearms, it is easy to play the advantage of fire suppression. However, it is more dependent on accessories and belongs to the middle and late period firearms.


4AUG


Single shot damage: 41


Head injury: 102.5


Level 1 body armor damage: 41-41*30%=28.7


Secondary body armor injury: 41-41*40%=24.6


Level 3 body armor injury: 41-41*55%=18.5


Level 1 helmet damage: 102.5-102.5*30%=71.75


Level 2 helmet damage: 102.5-102.5*40%=61.5


Third-level helmet damage: 102.5-102.5*55%=46.1


Can only be obtained by airdrop. It is the king of 556 firearms. The victory is high in stability and is one less than the M416. The rate of fire is slightly lower than that of the M416, but the rear seat is more controllable.


5AKM


Single shot damage: 48


Head injury: 120


Level 1 body armor injury: 48-48*30%=33.6


Secondary body armor injury: 48-48*40%=28.8


Level 3 body armor injury: 48-48*55%=21.6


Level 1 helmet damage: 120-120*30%=84


Level 2 helmet damage: 120-120*40%= 72


Third-level helmet damage: 120-120*55 %=54


The chance of getting high is very high. It is a firearm of the same level as the M16A4. The firearms are extremely powerful. Two shots can knock down the three heads. However, its disadvantage is also an insurmountable problem that many players can’t overcome, that is, it is difficult to counteract the recoil when shooting. It is generally playing transition firearms, but it is also the preference of gun gods players.


6Groza


Single shot damage: 48


Head injury: 120


Level 1 body armor injury: 48-48*30%=33.6


Secondary body armor injury: 48-48*40%=28.8


Level 3 body armor injury: 48-48*55%=21.6


Level 1 helmet damage: 120-120*30%=84


Level 2 helmet damage: 120-120*40%=72


Third-level helmet damage: 120-120*55%=54


Players call it an enhanced version of AKM, but the attributes are much higher than AKM. The first is a substantial increase in stability, firearms horizontal back seat smaller, faster firing speed, and even comparable to the M416. The pity is that the muzzle can only be fitted with a silencer and it is not possible to raise the attributes of the firearm through accessories.


All right, the above is an assault rifle for everyone. The damage has been summed up, whether it has a brand-new understanding of this type of firearms • The selection of guns is no longer lost!

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