Categories

Last Shelter: Survival – X-Eden: Conflict

Joining the Season

 

[Registration]

 

During the registration phase, Alliance Leaders and Overseers will represent the Alliance members in registering

 

Leaving the Alliance during the registration phase will be deemed as forfeiting.

 

Members that joined the Alliance after registration will not be a part of the initial Alliance registration. However, they can join after the Season has started.

 

After registration, Alliances will wait for the start of Matchmaking to enter X-Eden: Conflict

 

[Joining Halfway]

 

Commanders who did not register with an Alliance during the registration phase can use press “Join Random” once the Season starts to join a random State currently undergoing X-Eden: Conflict.

 

“Join Random” will place you in a State based on your personal prowess

 

Factions

 

[Faction Affiliation]

 

After an Alliance registers, they’ll be placed into one of two factions based on the matchmaking rules.

 

Alliance members that register together will be placed in the same faction. Alliance members that join through “Join Random” will be placed into factions randomly.

 

[Faction Restrictions]

 

Factions cannot be changed once assigned. Commanders of the same faction but different Guilds will be unable to connect their territories.

 

Commanders of the same faction but different Guilds can attack each other’s territories, cities, and bases.

 

Guilds

 

[Guild Creation]

 

While in Eden, fulfill all Guild Creation requirements to Create a Guild in the Season interface.

 

[Joining a Guild]

 

During X-Eden: Conflict, Guilds can be joined by searching on the Season interface or by invitation.

 

Please note, Guilds of the opposing faction cannot be joined.

 

[Guild Functions]

 

Members from the same Guild can connect their territory.

 

All Guild members can enjoy the bonus effects of Guild occupied Cities.

 

[Guild Level]

 

Increase the Guild level to raise the member limit.

 

Commanders can obtain Guild Level EXP by occupying territories and donating virus samples. Once requirements are met, the Guild will automatically level up.

 

[Leaving a Guild]

 

Guilds can be exited directly from the Guild interface.

 

Guild Contribution cannot be taken with you when leaving a Guild. If you rejoin the same Guild, the Guild Contribution will still be there.

 

[Guilds and Alliances]

 

During X-Eden: Conflict seasons, Guilds are the main part of the event; Guild members can connect their territories to each other.

 

Alliance members will be unaffiliated with each other while in X-Eden: Conflict, nor can their territories be connected.

 

Honor Structures

 

Build Honor Structures by pressing Build in the Building interface. Does not need to be built next to the World Center or Alliance Center

 

Strongholds

 

Added Stronghold cities. Once a Guild has captured it, all Commanders of the same faction can then utilize the Stronghold to connect territories.

 

Will

 

Will is the determining factor on whether Troops are willing to fight. If Will is too low, Troop damage will be reduced by a percentage. Will is reduced by 1 for every 1 km marched.

 

 

 

When Troops return to base, their Will is fully restored

 

APC Energy

 

[Overview]

 

APC Energy is a resource used for operating the APC under the special environment of Eden

 

During Eden Rising, APC Energy is consumed in place of APC durability.

 

APC Energy consumption rate is identical to the durability rate

 

[APC Energy Refill]

 

APC Energy will refill over time. It can also be quickly refilled by using [Energy Batteries]

 

Due to load restrictions on the energy devices, there is a daily limit on APC Energy quick refills. The Refill Energy function will be disabled once the limit has been reached.

 

Fall and Rescue

 

[Fallen]

 

When the durability of a base is reduced to 0, the base is fallen.

 

The territory of the fallen base will become a captive territory, connecting with other captive territories.

 

After the base has fallen, it will gain a Fallen Protection status, preventing the fallen base from being attacked again

 

While in the fallen status, if third party members attack the base with no relation to the original attacking party (durability dropped to 0), then the base will teleport to a random location.

 

[Fallen Removal]

 

The Fallen status can be removed through resource payments

 

After the fallen status is removed, ownership of the base and territory will be restored.

 

[Rescue]

 

Guild members can conduct rescues on the fallen bases of other members

 

Rescues can only be performed when the rescuee’s territory is connected to the rescuer

 

Rescue operates the same as initiating an attack. The rescuer must battle against the defenders of the fallen base, and reduce the base’s durability to 0 for the rescue to succeed.

 

[Reinforcements]

 

The capturing side can reinforce the fallen base by sending soldiers to defend it, preventing the fallen city from being rescued.

 

Faction Occupation Value & Occupation Value

 

[Faction Occupation Value]

 

Faction Occupation Value is the primary factor for determining the winning faction during X-Eden: Conflict.

 

Guilds can increase their faction’s Occupation Value by occupying specified cities.

 

The bigger the city, the higher the Occupation Value.

 

If the city is lost, the faction will lose Faction Occupation Value corresponding to the city.

 

During the Season Tally phase, the faction with the highest Occupation Value wins (if both sides have the same value, then both are counted as defeated)

 

[Occupation Value]

 

Occupation Value is the judging factor for ranking within factions during X-Eden: Conflict.

 

Guilds can obtain Occupation value from occupying cities.

 

The bigger the city, the higher the Occupation value.

 

Losing the city will deduct the corresponding Occupation value from the Guild

 

Season Reward

 

[Victorious Faction Rewards]

 

Once the Season ends, the faction with the highest Occupation Value wins.

 

During the Season Tally phase, if a Commander has fulfilled the reward requirements, they can obtain corresponding rewards regardless of their faction’s victory/loss. The rewards will be automatically distributed.

 

[Season Ranking Rewards]

 

Once the Season ends, rewards will be based on the rankings within factions.

 

The Guild Leader can distribute Season Ranking Rewards during the Tally phase.

 

If the Guild Leader does not distribute the rewards promptly, then the system will automatically distribute the rewards.

 

[Guild Development Reward]

 

All Guild members will receive Guild Development Rewards if their Guild fulfills corresponding conditions by the end of the Season.

 

If multiple tiers of reward conditions are met, only the highest one achieved will the distributed; the system will automatically distribute rewards accordingly.

 

[Personal Achievement Reward]

 

Commanders will receive Personal Achievement Rewards if they fulfill corresponding conditions by the end of the Season.

If multiple tiers of reward conditions are met, only the highest one achieved will the distributed; the system will automatically distribute rewards accordingly.

_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-_-

Game Guide for Last Shelter: Survival