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Mobile Legends 1.1.66 (March 17, 2017) Patch Notes / Changelog – Mobile Legends Strategy Guides and Tips

I. Words from Designers

Dear players, Ranked Game season 3 is about to end on Mar. 31st. Thanks for finishing this long run of this ranking season with us. We have discovered a lot of fun together, improved together. Also we’ve been fighting against lagging issue together (please trust us that we will keep making efforts on optimizing this issue!).

At the same time, we also found some problems with the gaming balance, such as: there’s no method to counter the long-lasting control skills, which results in poor gaming experience when doing the team fight. What we want to see is that everyone can take advantage of their own hero to play a great role in the team fight, rather than that one team becomes overwhelming because they have control skills or that some characters are unable to make kills when ganking because of the lack of control skills. Therefore, in this update right before the season’s closure, we made some relatively large-scale adjustment on hero skills and gear, in order to allow players to have more fun in controls and the variety of team fights, and consequently to provide you a more balanced battle environment for incoming Season 4.

1. We adjusted the slowing effect of all heroes, meantime, lowered control abilities effect by a little.

2. The adjustments are mainly centered on several tank and mage heroes:
1) We improved tank heroes’ ability of dealing continuous damage and made them more threatening to the enemies when they approach to them. Thus, tank heroes can have a better experience in team fights.
2) In several previous updates, we enhanced burst damage for parts of mage heroes. What we hoped to see is that mage heroes with high burst damage are capable of changing the game by killing the critical hero of the other team in the team fight if they can seize the chance and timing. After a period of observation, Alice now has achieved what we wanted, yet other mage heroes’ performances still haven’t met our expectations. Therefore, adjustments on them continue.

3. To coordinate with those adjustments on heroes, we also made some adjustments on gear items:
1) The armor and magic resistance addition that a tank can get from the gear items wasn’t quite ideal, therefore, we improved parts of defense items in order to allow tank heroes to get more benefits from them.
2) Passive effects of some physical damage dealing items could stack up to a very high level. We thus lowered those parts of effects and attributes to balance them.
3) Passive effects and attributes of several items were too powerful, which resulted in that in battle, players could simply choose them to buy without any consideration for hero types. Hence, we balanced those passive and attributes and hope that players can think more about if the items suit the status on the battlefield and their heroes.

II. Hero Skins
【Moskov】-【Spear of Bone Dragon】: 269 Diamonds

【Fanny】-【Punk Princess】: Adds demonstration voice

III. New Features & Events
1. Players now are entitled to spend diamonds in buying skins and send them to friends. Tap ‘Skin Giving’ in the top area of Shop to enter the page and choose the skin that you want to send.
1) You need to reach account Lv 15 to be able to send skins!
2) Skin sending and skin receiving chances are limited. 3 times per day for the both.
3) This function only becomes effective after update.
Notice: Players who haven’t updated the patch cannot receive skins.

IV. Hero Balance Adjustment
【Balmond】
Adjusts his recommended gear sets
Lethal Counter: Slowing effect adjusts from 30%/40%/50% to 60% for all levels.
Soul Lock: slowing effect increases from 55% to 60%

【Akai】
Adjusts his recommended gear sets and adds the demonstration voice
Thousand Pounder: slowing effect increases from 55% to 60%

【Rafaela】
Heaven’s Blessing: slowing effect increases from 50% to 60%
Light of Retribution: AP bonus increases from 1 to 1.2

【Lolita】
Energy Rocket: slowing effect increases from 50% to 60%

【Hayabusa】
Phantom Shuriken: slowing effect increases from 50% to 60%
Quad Shadow: slowing effect increases from 50% to 60%

【Kagura】
Seimei Umbrella Open: slowing effect increases from 40% to 60%, AP bonus increases from 1.4 to 1.5

【Johnson】
Adjusts his recommended gear sets
Iron Sack: slowing effect increases from 50% to 60%

【Clint】
Optimizes his action of basic attack
Blind Smoke: slowing effect increases from 55% to 60%
Heal Rope: slowing effect increases from 50% to 60%

【Layla】
Void Projectile: slowing effect increases from 55% to 60%

【Karina】
Elusiveness: new skill ability – slowing down the hit target by 60% of movement speed

【Alucard】
Groundsplitter: new skill ability – slowing down the hit target by 60% of movement speed

【Bane】
Adjusts recommended gear
Shark Bite: new skill ability – slowing down the hit target by 60% of movement speed

【Bruno】
Volley Shot: slowing effect increases from 55% to 60%
Flying Tackle: stunning effect’s duration decreases from 0.8s to 0.6s

【Alice】
Blood Awe: stunning effect’s duration decreases from 1s to 0.6s; slowing effect increases from 60% to 70%

【Fanny】
Tornado Strike: valid attack radius when flying decreases from 2.5 to 2.3

【Freya】
Adjusts recommended gear
Valkyrie: now the blast caused when entering the Valkyrie state will lower the hit target’s movement speed by 70%
Godspeed Strike: stunning effect duration decreases from 1/1.2/1.4/1.6/1.8/2 sec to 1/1.1/1.2/1.3/1.4/1.5 sec

【Gord】
Mystic Projectile: stunning effect duration decreases from 1.2s to 1s; slowing effect increases from 60% to 70%; basic damage increases from 220/240/260/280/300/320 to 240/270/300/330/360/390; AP bonus increases from 0.28 to 0.4
Mystic Injunction: basic damage increases from 60/70/80/90/100/110 to 80/95/110/125/140/155
Mystic Gush: basic damage increases from 120/140/160 to 130/160/190; AP bonus increases from 0.28 to 0.4

【Alpha】
Adjusts his recommended gear sets
Rotary Impact: slowing effect increases from 60% to 70%; cooldown decreases from 7/6.5/6/5.5/5/4.5 sec to 7/6.4/5.8/5.2/4.6/4 sec
Force Swing: slowing effect increases from 60% to 70%; the HP restored when hitting enemies increases from 85/115/145/175/205/235 to 95/125/155/185/215/245
Spear of Alpha: fixes the problem that the knocked airborne target occasionally will be stunned for another 0.3 sec after landing

【Ruby】
Adjusts her recommended gear sets
Don’t run, Wolf King!: stunning effect’s duration decreases from 0.7s to 0.5s
I’m offended!: effective range decreases from 4.5 to 4.3