Zephyr is a ranged, nuker and disabler that can do Ball of Lightning, Containment, Shields of Thunder, Storm’s Fury.
Skill Build
Ball of Lightning (Q) – Hurls a lightning ball at an enemy target, dealing magical damage and reducing 10% Spell REsist for 8 seconds. Maximum 3 stacks for Spell REsist REduction. Mana Cost: 80/90/100/110. Cooldown: 9/8/7/6 seconds / Cast Range: 800/ Damage: 100/160/220/280/ Spell Resist Reduction: 10%.
Containment (W) – Summons magic circle to a target area, after 1 second stunning and dealing magical damage to all enemies int hat area. Mana Cost: 120/ Cooldown 12 seconds / Cast Range: 1000 / Radius: 300/350/400/450 / Duration: 1.5 seconds / Damage: 130/195/260/325.
Shields of Thunder (E) – Creates a shield that absorbs damage around Zephyr for 10 seconds. Mana Cost: 90/95/110/125/ Cooldown: 6 seconds / Max damage absorbed: 100/175/250/325.
Storm’s Fury (R) – Charges at a target location up to 3 times within 10 seconds, releasing Ball of Lightning automatically each time Zephyr charges, which hits up to 3 enemy heroes (each enemy hero can only be hit once per charge) to deal magical damage. Zephyr becomes immune to Spell during the charge. mana cost: 200/250/300 / Cooldown: 120/100/80 seconds / Cast Range: 800 / Damage depends on the level of Ball of Lightning.