What are the Prison and the Clone Lab?
If you win a battle where the enemy's Commander participated, the enemy Commander will be sent to your Prison. Similarly if you are defeated in a battle and your Commander was present, your Commander will be sent to the enemy city's Prison. Both players' bases must be at least Level 6 for this to happen. Commanders captured and sent to Prison are imprisoned for up to 72 hours. You can visit the Prison in your base to Thrash enemy Commanders to punish your enemy, or you can release enemy Commanders early if you want to show mercy. In the final hours of imprisonment, you can Execute enemy Commanders (if their Base is level 10 or above). When released, Commanders return back to their own base alone and almost naked. Alliance members and other players all will see the poor Commander running back to the Base in shame. While imprisoned, Commanders lose all associated buffs.
How are Commanders released? 1: The player who captured the Commander manually releases him/her from the Prison. 2: When the prison time countdown reaches zero, the Commander is automatically released. 3: When a base is attacked and loses the battle, all prisoners escape during the battle and are released.
Which Commanders can be Executed? 1. If a player's Base has reached level 10, their commander can be executed. 2. The player's game version must allow for the Clone Lab (Ver. 1.0.30 or higher).
What happens if my Commander has been executed? 1. Don't panic! Executed Commanders can be revived in the Clone Lab. All of your Commander's buffs will reactivate after revival. Upgrade the Clone Lab to speed up revival time. More features including Commander rescue missions and additional Commander equipment is coming soon. Stay tuned!