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“Rise of Kingdoms” civilian national players how to pick the civilian players selected countries Raiders -Rise of Kingdoms Guide

guide read nations awakening civilian players choose which country is good? Which country for civilian players? Nine travel in small series for everyone here put together the nations awakening civilian players the Raiders selected countries, with a look. Each country features 1, Roman troops Bonus: infantry Defense + 5%, the new team marching speed + 5%, food …

nations awakening civilian players choose which country is good? Which country for civilian players? Nine travel in small series for everyone here put together the nations awakening civilian players the Raiders selected countries, with a look.

each country-specific

1, Rome

troops Bonus: + 5% Defense infantry, marching speed new team + 5%, + 10% food-gathering speed

Features arms: Roman Legion (infantry)

initial general: Scipio A non-american Magnus

2, Germany

troops bonus: + 5% cavalry attack, troop training speed + 5%, + mobility recovery rate of 10%

Features arms: Teutonic Knights (cavalry) [ 123]

initial general: Hellman

3, British

addition forces: engineering attack + 5%, + 5% speed military training, ally stationed + 20% capacity

Features arms: long Archer (Archer)

initial general: Boudicca

4, France [ 123] troops bonus: + 3% of the value of life forces, wood collection rate of + 10%, + 20% rate of hospital treatment

Features arms: ax throwing hand (infantry)

Initial generals: Joan of Arc

5, Spain

troops bonus : cavalry defense + 5%, + 10% of the value obtained commander experience resource production + 20%

Features arms: conqueror (cavalry)

initial general: Pelayo

6, China

troops bonus: + 3% defense forces, restore mobility rate + 5% , construction speed + 5%

Features arms: Zhuge Nu (Archer)

initial general: Sun Wu

7, Japan

[ 123] forces addition: All the arms forces attack + 3%, scout camp rate + 30%

Features arms: samurai (infantry)

initial general: kusunoki masashige

8, South Korea

troops bonus: Archer defense + 5%, + 15% of hospital capacity, accelerate scientific and technological research + 3%

Features arms: Hwarang ( infantry)

initial general: Eulji Mundeok

9, Arabia

addition forces: cavalry + 5% attack, the damage to the unit neutral addition of 10% + 5% damage troop build

Features arms: Mamluk (cavalry)

initial general: Bai Baer

10, Osman [123 ]

troops bonus: Archer life + 5% + 5% rate of marching troops, the commander of active skills damage increased 5% Features arms: Yeniceri (Archer)

initial generals: Osman I

11, Byzantine

Addition forces: + 5% cavalry life, one hundred acquisition speed + 10% + 15% capacity hospitals Features arms: A stomach cavalry (cavalry))

initial generals: Belisarius

civilian national recommended

early civilians recommend selecting China , many mid-term election accelerating Korea provincial science and technology can save. Post-test quasi-T5 or T5 are playing pure arms.

liver Emperor 0 krypton option

, Germany

, option to play infantry Rome or France, Arab or Ottoman cavalry can choose. Archer election Osman. early cavalry, infantry is late, and back again is Archer. China began building a provincial point of acceleration. 25 turn South Korea liter T5 Provincial Science and Technology to accelerate, do not want to see interest as soon as T5 makes no difference anyway, no one singled with you most of the build-up build-field is not big brother, then mix to get away, create more points T4 mixed up. Wu unlimited skills can also be used to stream late, waiting to be able to consider the three soldiers of the Arab revolutions, the strongest cavalry civilization, wild brush is the most powerful.