Lore
Onmyouji Master is a strong yin and yang of the powerful driven by spirits, yin and yang. The Kagura family is the oldest and most powerful of the Onmyouji, the most powerful of which is the Ancestor Master. Kagura as the family of the most potential of Onmyouji, was given to the generation of artifacts from the yin and yang – Seimei umbrella. it is said that the umbrella had been Seimei with a hundred ghost of the power of refining, have their own wisdom and lie, only by the owner’s drive and control. That childhood play falcon to the dawn of the mainland to perform the task fo life after death, Kagura secretly took Seimei umbrella from the home to the dawn of the continent, hoping to help Falcons hand.
Introduction
One of the hardest laner to fight with because of her crowd control and utility. HerĀ umbrella will annoy you hardly without her leaving her safe zone. I like to use her as not most players are using Kagura. You will usually see Miya, Yun Zhao, and Balmond and this girl gets underrated. Maybe because she is too expensive to buy with BP (32k). That what makes Kagura hide her through potential in battle. Using Kagura, you will see lots of players don’t know her mechanics and that gives her an advantage over them especially in laning where her umbrella got ignored everytime.
If you are with me who are enjoying playing Kagura or a newbie who wants to know the perfect and best item build for Kagura, you can check my guide below.
Pros
+Good CC
+Snowball well
+Good laner with umbrella
+Most players don’t know this hero
Cons
-Squishy
-Low mobility
-Low burst damage compare to other spell caster
-Expensive to buy.
-Difficult to master.
Skills
Yin Yang Gathering – When the Quin Ming Umbrella and the hero become as one, generates a shield absorbing 300 damage and stuns nearby enemies and slowing them down. This effect can only be triggered per 4.5 seconds. (passive)
Seimei Umbrella Open – Moves Seimei Umbrella to designated area, dealing 300 magic damage to the enemies along the way and lowering their movement speed by 40%.
Rasho Umbrella Flee – With Seimei umbrella: releases the hero from any movement-impairing effects, moving to the specified direction and leaving the umbrella on the spot. Without Seimei umbrella : moves to the umbrella and deals 205 magical damage to the target enemies.