Diana is a ranged, pusher and carry that can do Soul Shock, Hunter’s Dash, Cruse of Flesh, and Divine Power.
Skill Build
Soul Shock (Q) – Fires an arrow at a target enemy unit, dealing physical damage and knocking it back 500 range. Enhanced: Can be triggered twice in 3 seconds. The first arrow deals physical damage and trap the target for 1 second, while the second arrow deals half damage and knocks the target back. Mana cost: 80 / Cooldown: 15/14/13/12 seconds / cast range: 800 / Damage: 100/145/190/225.
Hunter’s Dash (W) – Leaps towards a target direction, granting bonus physical damage to Diana’s next attack in 3 seconds. Enhanced: Diana become invisible to enemies for 2 seconds after the leap. Mana Cost: 60 / Cooldown: 8 seconds / Cast Range: 800 / Bonus Damage: 60/90/120/150.
Curse of Flesh (E) – Cruses a target enemy unit by attack for 3 seconds, causing consecutive attacks to the same unit to deal more physical damage, with maximum 3 stacks. Enhanced: Diana’s attack ignores target’s Armor if it’s cursed. Damage per attack: 5/12/19/26.
Divine Power (R) – Enhances Soul Shock: Can be triggered twice in 3 seconds. The first arrow deals physical damage and trap the target for 1 second, while the second arrow deals half damage and knocks the target back. Enhances Hunter’s Dash: Becomes invisible to enemies for 2 seconds after the leap. Enhances Sacred Curse of Flesh: Diana’s attack ignores target’s Armor if it is cursed.