Lilith is melee, durable and ganker that is capable of casting Fiery Rush, Fired Blades, Protective Globe and Exploding Bloom.
Fiery Rush (Q) – Charges toward a target enemy unit, attacking and dealing extra physical damage. If the unit dies under this ability, Lilith regains 50% mana cost for this ability and it s cooldown is reset. Mana Cost: 75 / Cooldown: 9/8/7/6 seconds / Cast Range: 800 / Bonus Damage: 60/100/140/180.
Fired Blades (W) – Sacrificing her own Health, Lilith enchants the blades with flames, slowing and dealing pure damage to a target enemy unit. If the target’s Health percentage is higher than Lilith, it gets stunned. Cooldown: 8/7/6/5 seconds / Cast Range: 500 / Pure Damage: 130/180/230/280/ Movement Slow: 60% / Duration: 1.25/1.5/1.75/2 seconds / Health Cost: 65/90/115/140.
Protective Globe – Every time when damage taken by Lilith crosses a threshold, Protective Globe will be triggered, dealing magical damage to nearby enemies. Radius: 500 / Damage Threshold: 400/ Damage: 150/180/210/240 / Cooldown: 4 seconds.
Exploding Bloom (R) – Summons a Blazing Lotus enchanted with flames, unleashing flames every second which deals magical damage to random enemies in a 800 radius around Lilith, and heals same amount of Health. Mana Cost: 120/100/90/80 seconds / Radius: 800 / Damage per flame: 60/100/140/ Duration: 7 seconds.