Although the neighborhood is a feature where everyone works together as a group to trade and communicate, there are roles that help manage the group:
Leaders:These are players who have the power to invite and edit the whole neighborhood, as they are the ones who created the neighborhood. Therefore, they are in charge of the group. It is also possible for a leader to step down and promote a co-leader to take the "leader" role.
Leaders alsohave the ability to trash Derby tasks. Once he/she has trash a task that has not been chosen, another task will appear aftera short period.
Co-leaders:They are appointed by the leader (or other co-leaders) and are second in command. They have the same privileges as a leader, but cannot demote or kick out the leader (co-leader can only demote or kick out elders and members).
Co-leaders can also trash Derby tasks. Once he/she has trash a task that has not been chosen, another task will appear after a short period minutes.
Elders:They are the glue that holds the neighborhood together, making sure that everything in the group is carried out nicely and respectfully. They cansend invitations and accept requests.
Elders can also trash derby tasks. Once he/she has trash a task that has not been chosen, another task will appear after a short period minutes.
Members:They do not have any special role other than being a part of the group, working with the group and taking part in the discussions in the chat. Members can be promoted if they feel like they want to be something more. Simply ask the co-leaders or leader.
If a leaderleavesa neighborhoodwithoutappointing a new leader, the co-leader who has been in the neighborhood the longest is automatically promoted to "leader". If there is no co-leader, then the elder who has been there the longest will be "leader". If there is no co-leader or elder, then the member who has been in the neighborhood the longest will be promoted to "leader".