1. Bond Relationships
-Once any daemon (main daemon) has reached Lv. 70, you can select one daemon (bonded daemon) of Lv. 50 or above to create a bond;
-For each 10 levels the main daemon gains, the daemon can bond with an additional daemon.
-A bond will increase the status of the main daemon depending on the bonded daemon’s class and rarity;
-Bonds can be removed or replaced.
-Look out for special relationships between daemons!
2. Bonded Daemons
-Once a daemon has reached Lv. 50, they can be bonded with another daemon;
-The type of bond bonus depends on the bonded daemon’s class, and the bonus effect depends on the rarity of the bonded daemon;
-When both daemons in a bond are the same class, the bond effect will be increased;
-When the bonded daemon breaks the limit or changes level, it will have no impact on the bond effect.
3. Special Bonds
-There are special bonds between some daemons, and these will have special effects on top of the usual effects.
-A special bond will be described on the bonded daemon’s description.
-A special bond effect will not be influenced by daemon type, class, or rarity.
4. Conditions
-A bonded daemon cannot make another bond with the same main daemon;
-A bonded demon can also be bonded to only one daemon at a time;
-A bonded daemon cannot be a team member;
-A bonded daemon will not influence a team’s spirit type or bonuses;
-A bonded daemon’s STR will not be included in a team’s STR;
-A bonded daemon’s passive skills will not be effective; At the same time there will not be any way to make other daemon’s passive skills effective.