Sounds Rules of Survival is a very important battlefield element. It is useful to understand the sound knowledge associated with the game. It focuses on the sound icon in the game. It is equivalent to the environment detector, Far and near, the direction of the content such as visualization of all the show, good sounding, like God help!
Below, we analyze the use of the next subscript.

The cursor can now mark a variety of actions, as follows:
(A) just shot. When the gunshot sounds, the phonetic symbols mark the event in the form of a bullet.
(ii) Vehicle. When there is a vehicle passing nearby, the sign that the sound mark appears is the wheel.
(3) Footsteps. When there are nearby enemies near bare feet, the mark on the sound mark is the footsteps.
(4) Others. At present, other incidents are marked with rocket signs, mainly grenade explosions, sounds of enemies adding blood, and even screaming chickens being hit, all of which will prompt this sign.
The type of sound is still under optimization, especially the rocket logo events are too general, I believe it will continue to break down.

The phonetic symbol is only 2 colors, yellow, red, yellow means far, red means near, after preliminary calculation, yellow distance is about 150-240 meters, red is about 15-25 meters.
The smaller the phonetic scale, the farther the distance, the small yellow phonogram is 240 meters away, the big yellow is about 150 meters, the small red is about 25 meters, the big red is within 15 meters.
From small to large, from yellow to red, which is the law of the phonetic changes.

The phonetic symbol uses a dynamic logo, with the direction of the front of our gun, the horizontal distribution for the left rear and the right rear, a sound mark appears between the left and right and the middle, if it moves to the middle position, will be small yellow Change the rhubarb, and then gradually turn red to red; on the contrary, if a sound left to continue after leaving the middle, the sound will be smaller and smaller, until it disappears on the ruler.
For the newcomer, controlling the vocal mark event by looking at the key (the eye) is right in front of us, and at the mid-point of the vocal mark, combined with the field of view, the enemy can be well identified.

When one or more of the phonetic symbols appear on the ruler, we need to follow the trend of the color you are facing, the size, and the median position you are facing. If it is bigger and bigger and the yellow red, then congratulations, the enemy is approaching, Please immediately prepare the firearms, keep a good point, meet the enemy with a bullet.
When a phonetic symbol arrives quickly to the right from the left rear, such as a wheel carrier, please ignore it because this is a past enemy, but if the vehicle turns red and stops and disappears, that means The other parking nearby search or hide.
When you have no acoustic markers around you, but are in a safe signal circle, you should not be cautious, as weapons loaded with mufflers and flame arresters hide their vocalizations and maybe they are behind you.
From the sound of the enemy can determine the trend of running, which is the advanced conditions for the use of the phonetic symbol, with this help, I believe most of the players can clearly happen around the horse things.

Like landlords, remembering the distribution of skydiving in advance and the evolution of memory signals can be combined to predict the passage of time and intensity of the enemy through the use of soundtracks. For example, you just skydiving in the insurance warehouse, just the last security circle, then next to the Witt town, Fort Fort, and even the port of Rial, will be crowded together, and moving to the insurance warehouse side of the trend, grasp This trend, lap circle, Voldemort and LYB, and even hunters alike, and the advance preparedness of the firearms they acquire will greatly enhance the survival rate.