The first-person model of “PUBG Mobile: Stimulus” was formally launched. Believe Many players have encountered many problems in their excitement. In particular, the range of visual field and visual changes have changed from the original high field of view 360° to the fixed low vision simulation 180° fixed. The The biggest problem is the card slot. Here we take the military base of one of the popular spots as an example to make an analysis of the applicability of regional cards for everyone !
Indoor card location
In the third person mode, players who are generally indoors will choose a wall and window position to deal with enemies inside and outside, because we can use the characteristics of the third person mode to get the external view of the bunker, while at the same time safely concealing itself. However, continuing to use this method in the first person mode not only fails to obtain a good visual field, but is also easily obstructed. Therefore, if it is indoors at the present stage, we need to pay attention to maintaining a certain distance from the window when we observe the external view in the architectural window. as follows.
The reason is that the Far , then we reveal from the perspective of external enemies The smaller the body, the smaller the chance of being hit. At the same time, when watching the outside please pay attention to the non-stop movement, increasing the difficulty of targeting.
Channel card bit
Take the staircase inside the C building as an example. To know that the advantage of the close-fitting bunker is not, our vision after hiding in the bunker will be smaller than the opponent without the bunker. How can we cope with the enemies in the hallway when the close-fitting bunker is no longer suitable? At this time, we can keep a certain distance from the bunker and close to the corner of the wall, and at the same time, open the mirror and aim at the enemy’s impending position.
It is possible to avoid the limitation of the visual field caused by a close-fitting bunker At the same time, it can also expand the scope of its own vision. In addition, when it is necessary to evacuate, it only needs to turn sideways and enter the corner next to it.
High point card position
In the same way, the visual field height is reduced, the visual range is reduced, and the high point card in the first person mode is no longer advantageous. Because of the angle, although we can observe the far point and small angle range, in the face of the near-footed goal, the high point not only needs to pull down the screen at a large angle, but also needs to be as close as possible to the outer edge of the high point. In particular, the viaduct of the military base not only has poor visibility, but also has an increased difficulty in dealing with enemies under the elevated point. However, if you choose to approach the elevated edge to obtain a near-point target view, your body position will undoubtedly be directly exposed. Far away goal. Therefore, the viaduct basically has no need for a card point in the first person mode.
The above is an example of a military base, and of course many In other situations and environments, the principles and results are basically the same. Our purpose is to hope that everyone can understand the differences between the first-person model and the third-person view, and then be able to adapt to the first-person model more quickly.The shooting rhythm.