The first-person model in “PUBG Mobile: Stimulus” not only gives the player a sense of change in the field of vision, but also greatly changes our tactical use and skills in the game. For example, “苟” is a way for players to make good use of the Voldemort. In the first person, ninety-nine is not feasible. Because in the first person view, our vision is more immersive and highly in the role model eye position. If Volt’s then our vision will also drop directly to a position parallel to the head. So how can we play the multiplayer mode in the first person with limited vision and playing changes?
Division of Staff
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In the third person mode, even though we are in a bunker, we can obtain great value from the third person’s “God’s perspective”. Range of information, multiplayer mode, in general, a player can observe movements in multiple directions, many people at the same time naturally do not need to say more. In the first-person model, not only the visual field is limited, but our perspective will become extremely narrow, especially during the patrol point. In order to obtain timely information, it is often necessary for many people to observe different directions at the same time to obtain comparatively more information. Comprehensive information. Therefore, if you want to play well with this model, good collaboration is one of the key factors indispensable.
Multi-spotting
Also, visibility is limited. If multiple people are in the same position, it is very difficult for the entire team to obtain enough enemy emotions and horizons. Therefore, in this mode, we prefer to obtain information of different locations and directions through multi-person division and different card positions. This is still true in the offensive and defensive game. There are teammates who are responsible for investigating and confirming the opponent’s position, number, and other information and providing it to teammates. Through the above information, other teammates can formulate different combat plans according to the actual situation, such as the distant high-magnification mirror, flanking the shots. Attract firepower, and near-point teammates can bypass it. The reason for this division of labor is that because in the multiplayer mode, we cannot obtain the same information at the same time, so multi-positioning is more effective in drawing up battles.
Preview Guns
Battle in the third person Nothing more than two steps, first find a bunker, determine the opponent’s position with the aid of the field of vision, then open the mirror shot, complete the withdrawal of the bunker. In the first person, you want to get a view behind the bunker. Unless you get out of the bunker to reveal your position, what view is empty, so is your opponent. Therefore, in the first-person model, predicting the opponent’s imminent position, aiming to open the mirror in advance can directly take advantage of the opponent’s exposure to occupy the upper hand. For example, when many people defend the building, teammates can cooperate with guns in the corners of different positions. As long as the enemy shows his position, he can’t withdraw.
Overview
The first-person model comprehensively tests the team’s combat ability. Therefore, players must pay attention to eliminating the single action mode in the third-person model as much as possible. If you want to eventually eat chicken, you must learn to integrate the team and cooperate with the team. Then I believe that everyone can play a brand new “stimulus” experience in the first person mode!