Dragon Valley Hand-Swimming in the fourth position of the Dragon Nest is much more difficult, how does the Dungeon who dances in the fourth position in the Dragon Nest? Nine Tour Xiaobian Amy shares in the fourth stage of the Dragon-Dragon Tour in the Dragon Nest Passing skills, boss play.
How did Long Valley Hands tour Hailong Lair the fourth off?
Dungeon Cow on the fourth off-road boss dancing The main skills are to wield axe, save power and swing axe, dance, flame ball throwing, roaring, vigorous slashing, slamming, brutal collision.
Dancing idiot skills and coping skills:
Swinging Axe: The action precursors stupid cow bending over, big ax and swinging sideways. You can
Accumulate axe: Same as above, but there is a force action, you can quickly flash sideways, you can also run out of injury range
Dance: Invited dizziness, stupid cow At the edge of the dance area, there will be unbridled calves attacking the players in the dance area. This move has a large scope and there is a clear movement precursor. If you see the stupid cow put the axe away from you, or the priest can directly insert a milk stick, Suggestion is to run up, stupid cows throw the fireball with the same precursor as this skill
Fireball Throw: Action precursors are consistent with dancing, and all players will have hatred and run. His own fireball may hit his companion, hurt or painful, and there is a flame debuff
roar: head up inhale and spray forward, there is bad breath, not in, fan-shaped roar, no injury in the rear
Vigorously chop: The axe lifts its head and cuts it down. It can be
to the side of the cow’s body. 跺 跺 跺 : : : : : : : : : : : : : : : : : : : : : : : : : : : : Brutal collision: Bull head forward to open the mad cow running mode, the stupid cow ran with a lightning ball in the process, spread around to hide behind the cattle is no injury area, in the side is easily hit by a lightning ball
Sea Dragon Nest Four pass tricks:
The first thing to get into the checkpoint is to clear all the wooden posts on the island first, with the boss in the middle, invincible and surrounded by a large black warning circle, without touching the warning ring. Under the circumstances, clearing all the wooden thorns will release the invincible status of the boss (when contacting the warning circle boss, it will summon the herds and attack the giants). After the pillars are completed, the invincible boss will be removed and the warning circle will disappear.
When a stupid cow has 3X blood, a cow attack will occur. It is recommended that there be an advance amount. When the blood volume is close to 3X, the main T can pull the boss to the corner, and the main T can go to the blood, and the rest are far away from the boss. The skill range that pulls into the corner boss will be only a fan-shaped area facing outwards. With the decentralization of the herd, it will be easier to hide.
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