[Talent System]
Now the new talent system is adapted to Black Dragon, Blue Dragon and Red Dragon. The new talent system is similar to the Lord talent system; Players can use Dragon Crystal and Dragon Soul Jade to redeem talent points, which can be used for unlock talent skills. Tips: The max talent points can be redeemed depend on the Dragon’s level
The 4 Dragons correspond to the 4 Civilizations still follow the old talent system. Each Dragon has 5 talent skills. To unlock talent skills, a Dragon should reaches certain level, and corresponding Dragon Crystal will be consumed
[The effect of talent skills]
To use an active skill, player should activate this skill and use it in the interface of using activate skills.
Passive skills will take effect after the Dragon is set as Guardian Dragon.
[Talent skills of Black Dragon]
Active skills:
1. [Gathering protection]: Use this to get your next troop to Sawmill, Farm, Iron Mine and Mithril Mine protected by a Peace Shield, last for 240 minutes. CD: 5 hours. Only available for troops with Black Dragon.
2. [Savvy Tactic]: 20% chance to increase all soldier unit defense by 10% for 10 rounds. CD: 30 minutes.
3. [Body and Soul]: 20% chance to increase all unit HP by 10% for 10 rounds. CD: 30 minutes.
4. [Guardian]: 20% chance to increase defense by 5% for your Infantry for 5 rounds. CD: 30 minutes.
5. [Feral Charge]: 20% chance to increase your siege engine attack by 5% for 5 rounds. CD: 30 minutes.
6. [Avenger]: 20% chance to increase defense by 20% for your random highest level troop unit for 15 rounds. CD: 30 minutes.
Passive skills:
[Windfall]: Have a chance of 50% to obtain special items (Dragon Treasure) additionally while gathering Wood, Food, Iron, Mithril and Alliance Mine. Only available for troops with Black Dragon. This skill will take effect once you unlock it, and you don’t need it to use it by yourself.
[Talent skills of Blue Dragon (active)]
1. [Powerful Help]: After used, next march or rally to attack castle, Throne, Catapult will activate Powerful Help, lost soldiers will be converted to wounded soldiers and enter Hospital, until reaches the capacity of Hospital( can convert 500,000 soldiers at most). Only available for troops with Blue Dragon. CD: 48 hours.
√ After being used, if the Help effect is not triggered, it will last for at most 24 hours.
√ This skill and the Non-Rally Siege items can take effect at the same time. If the Help Skill of Lord and this skill are used at the same time, then the effects of both skills will be consumed in next effective battle.
√ This skill is not effective in the Sacred Portal.
2. [Siege Rewards]: After used, if you kill 10,000 or more soldiers in your next rally or non-rally siege, you can receive rich rewards. The higher level the skill is, the more you kill, and the more rewards you can receive. Only available for troops with Blue Dragon. CD: 12 hours.
√ Kill 10,000 soldiers means: if you wound 10,000 enemy soldiers when attacking castle, you will receive rewards mail.
3. [Devout]: Increase the chance to use skill of “Ring of Frost” by 15%. CD: 30 minutes.
4. [Staunch]: 20% chance to increase attack by 20% for your random highest level troop unit for 15 rounds. CD: 30 minutes.
5. [Ancestral Energy]: 20% chance to increase HP by 10% for your Archer for 5 rounds. CD: 30 minutes.
6. [Stress]: 20% chance to increase all unit attack by 10% for 10 rounds. CD: 30 minutes.
7. [Starfall]: Increase the chance to use skill of “Ring of Frost” by 10%. CD: 30 minutes.
[Talent skills of Red Dragon (active)]
1. [Deceive]: 20% chance to reduce enemy all soldier unit attack by 10% for 10 rounds. CD: 30 minutes.
2. [Destroyer]: Randomly attack the enemy highest level troop unit directly, 20% chance. CD: 30 minutes.
3. [Trample]: Increase the chance to use skill of “Raging Flames” by 5%. CD: 30 minutes.
4. [Undefeated Soul]: 20% chance to increase all soldier unit defense by 10% for 10 rounds. CD: 30 minutes.
5. [Typhoon]: 20% chance to reduce enemy all soldier unit attack by 5% for 5 rounds. CD: 30 minutes.
[Talent skills of Aqua Dragon (active)]
1. [War Fortify]: 20% chance to increase attack by 2% for your Cavalry for 5 rounds.
2. [Will to Fight]: 20% chance to increase attack by 2% for your Infantry for 5 rounds.
3. [Concentrate]: 20% chance to increase attack by 2% for your Archer for 10 rounds.
4. [Siege Rampage]: 20% chance to increase attack by 2% for your Siege Engine for 8 rounds.
5. [Bloodlust Aura]: 20% chance to increase all soldier units attack by 1%, lasts for 15 rounds.
[Talent skills of Frost Dragon (active)]
1. [Range Neglect]: 20% chance to increase damage done to enemy archers by 1% for 5 rounds.
2. [Center Garrison]: 20% chance to increase damage done to enemy infantry by 1% for 5 rounds.
3. [Steel Fort]: 20% chance to increase defense by 1% for your Infantry for 5 rounds.
4. [War Cry]: 20% chance to reduce enemy archer attack by 1% for 6 rounds.
5. [Death Deterrence]: 20% chance to increase attack by 1% for your Siege Engine for 5 rounds.
[Talent skills of White Dragon (active)]
1. [ Fortified Siege]: 20% chance to increase defense by 2% for your Siege Engine for 5 rounds.
2. [Cavalry Charge]: 20% chance to increase attack by 2% for your Cavalry for 5 rounds.
3. [Infantry Assault]: 20% chance to increase attack by 2% for your Infantry for 10 rounds.
4. [Tough Archer]: 20% chance to increase HP by 1% for your Archer for 8 rounds.
5. [Area Strike]: 20% chance to increase all soldier units attack by 1%, lasts for 10 rounds.
[Talent skills of Kylin (active)]
1. [Apparatus]: 20% chance to increase attack by 2% for your Siege Engine for 5 rounds.
2. [Aggressive]: 20% chance to increase attack by 2% for your Cavalry for 5 rounds.
3. [Conduct]: 20% chance to increase your infantry anti-crit chance by 1% for 8 rounds.
4. [Inspire]: 20% chance to increase all soldier units attack by 1%, lasts for 8 rounds.
5. [Potential Risk]: 20% chance to increase damage of enemy cavalry dealt by your Pikeman by 0.5% for 10 rounds.
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Game Guide for Clash of Kings