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Last Empire – War Z: Strategy – State Combat Event

About the event:State combat is an event where each state is a unit that takes on citiesGain influence value (★) through occupying cities, and get rewards based on rankingsAbout cities:When the season starts, cities will spawn on the world mapThe combat will be Tag Battles, each attack will consume stamina, the sieging side will have dead units by defaultAfter occupying the city, city attributes will be enabled, and all the state members will receive the benefitsThe city buffs are always active, even whilst crossing statesOccupied cities cannot be occupied another time by alliance of the same stateCity bonus with the same name can only take effect onceAbout personal mission:complete personal missions to receive corresponding rewardsThe mission will reset upon the start of Cross-State BattleComplete the missions to receive personal points, personal point ranking rewards will be tallied when the missions resetAbout Seasons:The event is based on seasons, under normal circumstances, a season lasts tens of days, crossing multiple Cross-State BattlesEach season, the cities may provide different bonuses, the city status resets when the new season beginsAbout cross-state city battles:The cross-state city battles will be enabled based on a schedule, and unoccupied cities can be attacked during that periodWhen attacking the enemy cities, only the defenders need to be slain to occupy the cityAfter the city is occupied, it’ll enter the protection status, and once expired, the city will be returnedAfter occupying an enemy city, city buffs can also be obtained, which stays until the protection time is overOccupy enemy states also yield influence value (★), but losing cities have no influence value deduction

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Game Guide for Last Empire – War Z