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Empires & Allies – What are the new abilities of the Falcon MK2?

Falcon MK2 has 3 new abilities over the original MK1.Stun Damage Multiplier This ability is available from the beginning. Enemies stunned by Falcon MK2 will receive additional damage by ally units or defensive structures. The stun damage multiplier will increase as the Falcon levels up. Super Heal • Unlocked at level 5, Falcon MK2’s Super “BULWARK” will heal units or structures in its range; in addition to providing a shield to them. The healing will be instantaneous. The amount of health received will depend on the number of healing slots filled when the super is used. • The healing slots have a chance of getting filled when the Falcon MK2 uses its primary weapon: the stun grenade launcher. By default, one slot is always filled. Each slot filled provide incremental healing to the units and structures in the super’s range. So, at level 10, units will heal:> 1 slot – 12% health regenerated – Always available> 2 slots – 15% health regenerated> 3 slots – 18% health regenerated • Falcon MK II will also regain health. Filled slots will be consumed once the super is activated. You can increase the healing by levelling up Falcon MK2.Extra Command Points• Unlocked at level 8, gain more Command Points by destroying defensive structures. At max, a defensive structure can provide 50% more command points. You can only receive this boost when Falcon MK2 is either deployed or alive when attacking a base. Once the Falcon MK2 dies, this boost will no longer be active.

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Empires & Allies Game GUIDE