Scientist from another world gathered DNA from sword masters of hundreds of different races to create the ultimate swordsman using advanced technology. They named him Saber. His sword can tear a whole in space time, allowing him to travel to any place or time. His skills as a swordsman make him difficult to defeat, and also lonely beyond compare. After countless challengers were drawn to the land of dawn, Saber also turned his sights on this place, ripping through the fabric of space and time to set food in the land of dawn and find an opponent worthy enough to face him.
Skills
Enemy’s Bane – Each attack will lower target’s physical defense by 3%. Stacks up to 10 times and lasts 2 seconds.
Flying Sword – Shoots out 4 flying swords, with each sword dealing up to 160 physical damage. Swords will spin by the target for a time and then fly back to Saber. Using the Charge ability will call the swords back earlier. 8 Seconds cooldown. 85 mana cost.
Charge – Charges towards a specified place, dealing 80 physical damage to enemies along the way. 7 seconds cooldown. 60 mana cost.
Triple Sweep – Attacks an enemy hero, knocking the target airborne and then dealing 3 blows in a row, each blow causing 220 physical damage to enemy.
Item Build
Crazed Reaper – +65 Physical Attack / +300 HP / +20% Attack Speed / Basic attacks will increase hero’s movement speed by 10% / Basic attacks will lower target physical armor by 7. This effect can stack up to 5 times. This item has everything you need from early power spike. Gives damage, attack speed and HP as the core stats for Saber.
Tooth of Greed – +75 Physical Attack / 25% Lifesteal / Frenzy : When HP drops below 20%, the hero will receive an extra 10% physical lifesteal. Very good for sustain as well as trading with tanks and duelist. This proc a lot with Saber’s kit because of physical damage.