Morgan: Defensive Charge When damaged, your survivors have a percentage chance to gain a charge point. The percentage chance of gaining a charge point is dependent on the level of Morgan’s Defensive Charge; the higher the level the greater the chance. Eugene: Mullet Time When attacked, your survivors have X% chance of avoiding a critical hit and being stunned. The percentage chance of avoiding critical hit and stun is dependent on the level of Eugene’s Mullet Time; the higher the level the greater the chance of avoiding a critical hit and stun.
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The Walking Dead: No Man’s Land GUIDE