Due to the competitive nature of Guild War, we take every precaution to prevent unfair advantages. When a player doesn’t finish a war attack for any reason, even if it’s a technical reason, it’s considered a flee. Each Guild will be given two grace Flees per War.For these first two Flees only, the following will result:
- Consumes Attack Points
- Mark Attacking Heroes as Used
- Defending Heroes revert to state from before the attack
- NPCs revert to state from before the attack
After your two grace Flees, any future Flees come with a penalty:
- Consume Attack Points
- Mark Attacking Heroes as Used
- Defending Heroes:
- If alive before the attack: set to Full HP/Energy
- If dead before the attack, leave dead; NPCs are defeated
- NPCs are defeated
The team you were attacking will show as "under attack" for 10 minutes after your flee. Once that time has passed, the team will be available to attack.
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Portal Quest GUIDE